Plan Your Desert Crossing
Optimize routes through Arrakis terrain, predict spice flows, and avoid sandworm hazards.
Mission Parameters
Route Analysis
Enter mission parameters to see route options and risk assessment.
Sandworm Behavior Guide
Approach Patterns
- Passive: Slow dunes, minimal seismic activity
- Active: Frequent tremors, high spice concentration
- Aggressive: Multiple worms detected, avoid within 500 meters
Spice Flow Hazards
- Blow Zone: Wind speeds over 60 kph carry spice dangerously
- Dead Zone: No spice recovery possible
- Rich Vein: High yield but high sandworm activity
Crew Specialization
- Navigation: Reduces route time by 15-25%
- Sandworm Handling: Prevents ambushes, increases cargo safety
- Heater Control: Essential for spice preservation
- Survival: Reduces dehydration risk, extends endurance
Planning Tips
When planning a spice harvest mission, consider timing your departure with the early morning calm before the day heats up. The best spice recovery happens when surface temperatures are below 45°C and wind speeds remain under 30 kph.
Always carry extra stillsuits for crews without Survival training. Each missing skill adds 2 hours to estimated travel time and increases dehydration risk by 15 percent.
Check the Harkonnen patrol schedules before crossing control zones. Their presence adds 30 minutes to route time and increases weapon cargo confiscation risk.
For emergency evacuations, prioritize routes with Passive worm activity even if longer. A dead crew helps no one.
Common Questions
- What happens if I change the season?
- The spice flow model updates. Mayk increases spice yield by 40 percent but also sandworm activity.
- Can I plan a route through multiple sietchs?
- Yes. Use the multi-stop option in advanced mode. Each sietch adds 2 hours to total travel time.
- How accurate is the distance calculation?
- Built from Spacing Guild navigation charts. May differ from local measurements by up to 5 percent.